#UkrainianWar#NoFlyZone #StopRussianAggression #RussiaInvadedUkraineSupport the Armed Forces of Ukraine

Hippomaniacs VS Chaos Esports Club

The International 2019 - Europe Qualifierdota2Hippomaniacs (Dota 2)Hippomaniacs2.9514.07.19 07:00Bo30:2dota2Chaos Esports Club (Dota 2)Chaos Esports Club1.37
Ennusta ottelun tulos ja saat palkinnon!
0% Hippomaniacs WIN
0% Chaos Esports Club WIN

Joukkueen kokoonpanot

HippomaniacsCURRYSehny
noName
noName
noName
Chaos Esports ClubhFnMISERY
noName
noName
noName
Head to Head
Hippomaniacs
1
Wins
Chaos Esports Club
0
Wins
The International 2019 - Europe QualifierHippomaniacs0 - 1

Ottelusta

Ottelu Hippomaniacs vs Chaos Esports Club lajissa Dota 2 käytiin 14.07.2019 at 11:00 muodossa BO3.

Dota 2-ottelu Hippomaniacs:n ja Chaos Esports Club:n välillä pidettiin The International 2019 - Europe Qualifier:n puitteissa. Vedonvälittäjät ennustavat Chaos Esports Club voittavan 1.37:n kanssa. Lisää ennusteita löydät ennusteita-sivulta.

Ottelun Dota 2 voittaja oli joukkue Chaos Esports Club, jonka pisteet olivat 0:2 ja kestivät 0 s.

Kaikkien Hippomaniacs ja Chaos Esports Club kokousten tulokset tieteenalalla Dota 2.

Vastustajat Hippomaniacs Chaos Esports Club
EGamersWorld luokitus 8.12 5.48
Nykyinen putki 4 lose 1 win
Voitot viimeisissä 5 ottelussa 1 3
Voittojen määrä viimeisissä 10 ottelussa 6 5
Voittojen määrä head-to-head-kohtaamisissa 1 0
Majors & Premier-turnausten aikataulu
PGL Wallachia Season 5dota2
PGL Wallachia Season 5
Aloituspäivä: Päättymispäivä: Sijainti: RomaniaPalkintopotti: $1,000,000
FISSURE Universe: Episode 5dota2
FISSURE Universe: Episode 5
Aloituspäivä: Päättymispäivä: Sijainti: OnlinePalkintopotti: $250,000

FAQ

What are the results of the previous meetings between the Hippomaniacs and Chaos Esports Club?
  • The Hippomaniacs and Chaos Esports Club teams have matched up 1 times
  • Hippomaniacs won 1 times
  • Chaos Esports Club won 0 times
  • Last time the teams met on 11.07.19 18:30 (UTC)
What are the predictions of the outcome of the match between Hippomaniacs and Chaos Esports Club?

According to bookmakers' forecasts, Chaos Esports Club has a better chance of winning.

Bookmakers' odds:

  • Hippomaniacs - 2.95
  • Chaos Esports Club - 1.37
What is a match in DOTA 2?
In DOTA 2, a "match" is a single game between two teams. Matches can vary from single games to multi-game series and tournament formats. Teams control heroes, aiming to destroy the opponent's base. These matches are typically long and strategic, requiring agility, communication, and strategic thinking.
How long does a match last in DOTA 2?
A DOTA 2 match can last from 30 to 60 minutes, but some games exceed an hour, especially with skilled, strategic teams. Tournaments often have regulations to limit game lengths for accessibility.
What are the conditions for winning a DOTA 2 match?
In DOTA 2, victory is achieved by destroying the opponent's base, called the "Ancient." Each team defends their Ancient while developing heroes, collecting resources, and attacking the enemy. When one team's Ancient is destroyed, that team loses and the other team wins.
Where can I place a bet on a DOTA 2 match?
You can place bets on DOTA 2 matches at online bookmakers specializing in esports. These platforms offer a variety of betting options for DOTA 2 tournaments and matches. Before betting, familiarize yourself with the bookmaker's terms and conditions and follow responsible gambling principles.
What guarantees the integrity of matches in DOTA 2?
The integrity of matches in DOTA 2 is ensured in several ways: internal game mechanisms, strict rules and professional-level oversight, accessibility and transparency of results, and active participation of players in identifying violations.
What are the rules for DOTA 2 matches?
Matches in DOTA 2 are conducted in accordance with the rules of the game, which include game mechanics and strategic aspects. Tournament organizers also set their own rules regarding the format of the competition and team participation.
Käytämme evästeitä tarjoamamme sisällön ja mainosten räätälöimiseen, sosiaalisen median ominaisuuksien tukemiseen ja kävijämäärämme analysoimiseen.
Muokkaa
OK