
Deep Cross Gaming VS Frank Esports
PCS Playoffs Spring 2024

Ennusta ottelun tulos ja saat palkinnon!


Joukkueen kokoonpanot
Viimeiset ottelut
Head to HeadKatso kaikki
Ottelusta
Ottelu Deep Cross Gaming vs Frank Esports lajissa LoL käytiin 21.03.2024 at 09:00 muodossa BO5.
LoL-ottelu Deep Cross Gaming:n ja Frank Esports:n välillä pidettiin PCS Playoffs Spring 2024:n puitteissa. Vedonvälittäjät ennustavat Frank Esports voittavan 1.21:n kanssa. Lisää ennusteita löydät ennusteita-sivulta.
Ottelun LoL voittaja oli joukkue Frank Esports, jonka pisteet olivat 0:3 ja kestivät 0 s.
Kaikkien Deep Cross Gaming ja Frank Esports kokousten tulokset tieteenalalla LoL.
Vastustajat | Deep Cross Gaming | Frank Esports |
---|---|---|
EGamersWorld luokitus | - | 9 |
Nykyinen putki | 1 lose | 1 lose |
Voitot viimeisissä 5 ottelussa | 4 | 3 |
Voittojen määrä viimeisissä 10 ottelussa | 8 | 7 |
Voittojen määrä head-to-head-kohtaamisissa | 10 | 7 |
Lisätietoja Deep Cross Gaming ja Frank Esports välisistä tapaamisista löytyy Deep Cross Gaming ja Frank Esports välisten otteluiden historiasta.
Majors & Premier-turnausten aikataulu
- LDL 2025 - Split 3
- 11.06.25
- Royal Club - TT Gaming Young
- 02:00
- 11.06.25
- Oh My God Academy - LNG Academy
- 02:00
- 11.06.25
- Team WE Academy - LGD Gaming Young Team
- 04:00
- 11.06.25
- Bilibili Gaming Junior - Top Esports Challenger
- 04:00
- 11.06.25
- Oh My God - Anyone's Legend Young
- 06:00
- 11.06.25
- Royal Never Give Up - Weibo Gaming Youth Team
- 06:00
- 13.06.25
- Oh My God - LNG Academy
- 02:00
- LPL Split 2 2025 - Knockout Stage
- 11.06.25
- Invictus Gaming - Team WE
- 05:00
- VCS Summer 2025 - Playoffs
- 12.06.25
- Never Give Up - CyberCore Esports
- 06:00
- 12.06.25
- Vikings Esports Academy - Saigon Secret
- 09:00
FAQ
What are the results of the previous meetings between the Deep Cross Gaming and Frank Esports?
- The Deep Cross Gaming and Frank Esports teams have matched up 12 times
- Deep Cross Gaming won 7 times
- Frank Esports won 5 times
- Last time the teams met on 16.02.24 09:00 (UTC)
What are the predictions of the outcome of the match between Deep Cross Gaming and Frank Esports?
According to bookmakers' forecasts, Frank Esports has a better chance of winning.
Bookmakers' odds:
- Deep Cross Gaming - 4.275
- Frank Esports - 1.21
What is a match in LoL?
A match in League of Legends (LoL) is a game session where two teams of five players compete on a large map called "Summoner's Rift." Each player controls a unique character, or "champion," aiming to destroy the enemy base, the "Nexus." Matches can be in various modes, including the classic 5-on-5, ARAM, or Clash.
How long does a match last in LoL?
The time it takes to complete a game in League of Legends varies from match to match and depends on many factors, such as the game mode, player actions, and the overall dynamics of the event.
What are the conditions for winning in LoL?
Victory in League of Legends is determined by the destruction of the opponent's Nexus. To achieve this goal, players must work together, using their characters and strategies to fight on the map.
Where can I place a bet on a LoL match?
You can place bets on League of Legends matches on various online betting sites or specialized gaming platforms that offer eSports betting. Before placing bets, it is important to read the terms and conditions of each site or platform and to follow the principles of responsible gambling.
What guarantees the fairness of matches in LoL?
The integrity of matches in League of Legends is guaranteed through anti-fraud systems, strict tournament rules, anti-doping controls, refereeing systems and verification protocols, as well as the active participation of the player and fan community, which monitors events and identifies any suspicious situations that may indicate a violation of integrity.
What are the rules of LoL matches?
League of Legends matches are governed by rules that guarantee a level playing field for all participants, including rules for selecting teams, champions, map locations, time limits, penalties for violations, and more, which are regulated by both the game system and the player community.